Path of Idle Patch Notes: Version 1.1.4 Timeline & Verified Changes
Every official Path of Idle: Old Gods Rising update verified from launch to Patch 1.1.4: Doom extended to seven stages, Hell & Apocalypse difficulties, batch chest opening, and the Divine Tower chapter gate.

Patch notes change connected town, equipment and combat systems; use the official version timeline below for facts rather than inferring changes from the screenshot.
Credit: Official Path of Idle Steam store screenshot β
Version note: Interface context only; the official Patch 1.1.2 announcement is the source for current changes.
Quick Answer
- βVersion 1.1.4 is the latest official update, released on 9 October 2026 and verified on 15 October 2026 via the official announcement and SteamDB.
- βDoom now has seven stages: saves at Stage 3 advance to 4, Stage 4 to 5, and Stage 5 to 7; Doom Stages 6 and 7 add rewards that can lock Corrupt Affixes.
- βHell and Apocalypse difficulties are now available under Advanced Difficulty as a pure challenge mode with no extra content; clearing a higher difficulty also grants lower-difficulty Transmog rewards.
Current Version: 1.1.4
The latest official full-release update is Version 1.1.4, released on 9 October 2026 and verified on 15 October 2026. Doom extends to seven stages with a second-stage expansion, Hell and Apocalypse join Advanced Difficulty as a pure challenge mode, chests can be opened in batches, and the Divine Tower now unlocks after clearing Chapter 8 for new saves. The developer also states the team is fully focused on new Season content, so updates will slow down for a while. Initial Russian support was added, and targeted fixes cover Doom affix display and achievements blocked by the Doom stage update. Not published: Doom Stage 6 and 7 reward quantities, exact Hell and Apocalypse modifiers, and a Season release date.
Continue with: check the Doom stage migration rulesreview inventory and chest workflows
Doom Extended to Seven Stages
Doom now goes to 7 stages as a second-stage expansion. To avoid progression issues, player stages are raised after the update: a save at Stage 3 advances to Stage 4, Stage 4 to Stage 5, and Stage 5 to Stage 7. Note that if your stage increases, difficulty rises accordingly. Doom Stages 6 and 7 add rewards that can lock Corrupt Affixes. The announcement does not publish reward quantities, drop rules, or whether stages beyond 7 are planned, so this guide does not invent a farm table.
Continue with: read the full Doom rules and checklistunderstand Corrupt Affix locking
Hell and Apocalypse Under Advanced Difficulty
Advanced Difficulty now unlocks Hell and Apocalypse. The official note is explicit: this is only a challenge mode for hardcore players and has no extra content. To reduce repeat fatigue, clearing a higher difficulty also grants the lower-difficulty Transmog rewards. The developer says this mode is not a development focus and is not recommended for most players, because Season content is the upcoming priority. Exact monster modifiers, Restrict effects, and scaling values are not documented.
Continue with: plan team roles instead of a fixed tier list
Batch Chest Opening
Opening large numbers of chests no longer requires one right-click at a time. Batch chest opening has been added, similar to Rune Pouch batch opening. When you have more than 100 chests, right-click opens the batch-opening interface. Because opening many chests at once is performance-heavy, a single batch is limited to 1000 chests. If your bag becomes full during opening, opening stops. The announcement does not name supported chest types beyond the general mechanic or any extra reward for batch opening.
Continue with: clear bag space before long idle sessions
Divine Tower Unlocks After Chapter 8 Now
Players felt early unlocks were too dense because the Divine Tower opened before Exploration felt familiar. The Divine Tower now unlocks after clearing Chapter 8, for a more even unlock pace. Players who already unlocked it are unaffected and can still challenge it. Stele tasks for Divine Tower floors have been adjusted accordingly, and early Divine Tower monster levels and strength have also been adjusted. The note does not restate Endless rules, Gazing Eye behavior, or Soulcleansing Tear drops, so those 1.1.0 mechanics remain the reference.
Continue with: check the Divine Tower stage entryplan the route through Chapter 8
Russian Support, Training Ground, and 1.1.4 Fixes
Initial Russian support was added, and the developer warns some UI issues may appear and will be improved later, with more languages to follow. Season reward weapon Transmogs are now hidden by default and only shown after unlock. Training Ground multi-dummy positions are more clustered. Fixes cover Doom monster affix display issues, Doom stage updates preventing achievements from completing, and incomplete English localization in some places. These fixes confirm specific symptoms only; they do not promise retroactive repair of every similar report.
Continue with: retest matching symptoms safely
Previous Version: 1.1.3
Version 1.1.3 (28 September 2026) grew Doom to five stages, added Codex Inheritance for new saves, shipped the first German localization with acknowledged UI issues, changed Grade rules for Corrupt and rune affixes, added Golem Reshape mastery locks, and listed targeted fixes. Patch 1.1.4 extends Doom to seven stages and moves the Divine Tower gate, so for current Doom stage counts and unlock timing use 1.1.4.
Continue with: verify the current Doom stage countplace Codex Inheritance safely
1.1.3 Doom Migration, Codex, Grade, and Golem
Under 1.1.3 a save at Doom Stage 2 moved to 3 and a save at Stage 3 moved to 5, with new but unnamed rewards at Stages 4 and 5. That migration is now history: 1.1.4 re-raises stages again (3 to 4, 4 to 5, 5 to 7). When creating a save, Codex Inheritance can feed progress from another save; pre-1.1.3 saves received a one-time chance under the official conditions. Grade now affects Corrupt Affixes, rune affix values scale with Grade, and Perfect uses the maximum value. Golem Reshape can lock Masteries. Formulas, costs, merge and undo behavior are undocumented.
Continue with: open the current inventory workflowseparate runes from Runewords
1.1.3 On-Kill Recovery and Bounded Fixes
New Fine Affixes and Divine Tower Divine Power can no longer roll On-Kill Recovery; existing affixes are unchanged, while Slaughter, Harvest and Bloodthirst were adjusted. The Stele interface now includes Soulcleansing Tear and shows Corrupt Affix levels. Other named fixes cover the sell tutorial, Corrupt Affixes ignoring Grade, and Rare Rune stats being lower than Fine Rune stats. These statements do not prove retroactive rerolls, automatic restoration for previously affected items, or that unrelated symptoms share the same cause.
Continue with: audit affected equipmentcheck Rune and Runeword boundaries
Previous Version: 1.1.2
Version 1.1.2 raised Exploration to level 24, expanded Outlands to twelve stages, added town upgrades, moved Adventure slots and Unique drops, strengthened Fine Affixes by 20%, and named six fixes. For Doom, Codex, Grade, runes, Golem, and language rules, 1.1.3 and later now apply.
Exploration 24, Outlands 12, and New Town Upgrades
Exploration gained four additional levels, now reaching 24; richer rewards are named but not quantified. Three new Outlands stages brought the total to twelve because, per the developer, Astral Essence was missing for new building upgrades. In the Workshop, one upgrade now raises the Base Affix Level by one every ten forge levels, up to three. Market upgrades can raise the chance of three sockets on Common equipment and of Perfect Grade on Vault equipment; another prevents Fine Affixes from falling below level 2, 4, or 6. Costs, exact odds, tier mapping, and the best purchase order remain unpublished.
Continue with: play Outlands with a clear evidence boundarychoose town upgrades by bottleneck
Adventure Slots, Unique Drops, and Early Market Orders
For saves without existing unlocks, the second Adventure slot opened after Chapter 5 and the third after Chapter 12; already-open slots were preserved. Unique equipment now starts dropping only after Chapter 10, and the first 60 Market Order stages no longer require it. Unique Vault upgrades were repositioned. The developer also announced later improvements to Unique power and usefulness without a date or details. Chapter gates do not guarantee a specific item or an immediate drop.
Continue with: plan the route through Chapters 5 to 12protect and compare equipment
Fine Affixes, Interface, and Bounded 1.1.2 Fixes
Fine Affix strength increased by 20%. Fully leveled Golems now hide the upgrade button and cost; Change Season is now named Select Season; descriptions for Nightmare Difficulty, level displays on equipment chests, and Grade markers were improved. The patch fixed Codex Seals not affecting Vault affixes, an unapplied special effect of Legendary Rebirth, Market hiding rules, possible incorrect Stele advancement, Season reward display, and Nightmare Difficulty creation after deleting or completing a save. That documents specific fixes, not a shared root cause for every similar report or retroactive repair.
Continue with: safely retest matching symptoms
Previous Version: 1.1.1
Version 1.1.1 added the Training Ground after Chapter 8, merged Market sell and buy slots with limited buyback, shrank Rare Affix pools and the Codex Seal cap, unified Talent columns, added Shaman's Stone and Death's Gaze, and brought targeted fixes. For Exploration, Outlands, unlocks, Fine Affixes, Market hiding rules, and Nightmare saves, 1.1.2 and later now apply.
Continue with: use the Training Ground and Market safely
Training Ground and Market Buyback Window
Dummy training in the Training Ground unlocks after clearing Chapter 8. The note lets you choose one dummy level and one to six dummy targets; it does not name a best target count, damage display, defense values, rewards, or an optimal test configuration. The Market no longer has separate pure sell slots: sold equipment appears in the merged trade slots and can be bought back at the sale price. This window ends with a Market refresh; sold equipment is then removed and cannot be recovered. Review sales before every refresh.
Continue with: open the town buildings and Market workflowcompare builds under control
Affix Pools, Seal Levels, Talents, Items, and Fixes
Rare Affix pools per equipment slot dropped from 32β35 to 30. The maximum Codex Seal level was compressed to 16 while required Awareness per Seal level rose slightly. The Talent display now always follows the same order: Talent Skills in column 1, Talent Masteries in columns 2β3, Inspire Masteries in column 4, and Mutated Skills in column 5. The Mythic items Shaman's Stone and Death's Gaze were added, along with a Hide Equipment option for Armor Transmog and Base Affix Level in Market auto configuration. Fixed: the Advanced Difficulty weapon transmog display, incorrect Baptism skill tips, and a previously unreachable achievement. The note does not document a list of removed affixes, exact Awareness costs, item effects, filter defaults, or a fix for every achievement problem.
Continue with: check Talent and Baptism controlsretest the exact achievement condition
Previous Version: 1.1.0
Version 1.1.0 added Advanced Difficulty at save creation, extended Divine Tower Endless, introduced the Soulcleansing Tear, and reshaped Corrupt into random Corrupt Affixes. It also brought Grade filters in Market auto configuration, class-grouped Unique categories, slightly more late Exploration progression, Rare Affix pool changes, and corrected tags for Raptor Strike. Not published: Restrict values, further unlock conditions, floor-target chances, Corrupt roll odds, or the exact impact of the corrected tags.
Continue with: use the current Corrupt and removal workflowcheck Divine Tower Endless rules
Advanced Difficulty: What the Note Actually Proves
Advanced Difficulty is chosen at save creation and targets players who want a harder run. Per the official note there is no additional content; monsters are stronger, special Restrict effects apply, and clearing grants a new Transmog. Monster modifiers, Restrict effects, save conversion, and the Transmog appearance are not documented. With 1.1.4, Hell and Apocalypse extend this mode; the same no-extra-content boundary applies.
Continue with: plan team roles instead of a fixed tier list
Divine Tower Floor Changes and Soulcleansing Tear
After entering Divine Tower Endless mode, a Gazing Eye can change the floor. Lowering the floor does not reduce permanent resource bonuses; re-challenging an already cleared floor costs double Resonance Crystal. Every Endless floor guarantees one Soulcleansing Tear drop. It removes all Corrupt effects from equipment, and already cleared Endless floors were compensated after the update. Menu path, target chances, and the compensation delivery interface are not described.
Continue with: open the Divine Tower entryinspect equipment before Corrupt removal
Corrupt with Grade Scaling Since 1.1.3
Version 1.1.0 turned Corrupt into random Corrupt Affixes at levels 1, 3, or 5 and said at the time that equipment Grade did not affect their strength. Version 1.1.3 explicitly replaced that rule: Corrupt Affixes are now influenced by Grade. Equipment Corrupted before 1.1.0 keeps its old effects until a Soulcleansing Tear. The current formula, roll odds, best affix, and restoration of removed legacy effects remain unproven. In 1.1.4, Doom Stages 6 and 7 add rewards that can lock Corrupt Affixes; quantities and odds are not published.
Continue with: use the current inventory decision check
Previous Version: 1.0.13
Version 1.0.13 brought Agony Scales back as chapter-limited item level upgrades, added equipment Grades with filters, made one Inspire grant all Masteries, and changed Dark Star to reshape Rare Affixes without level loss. The developer also acknowledged the desire for more endgame and confirmed more features and new Season content in development, without a date, order, or hidden progression path. These systems remain relevant; 1.1.0 replaced older Corrupt descriptions and added a proven removal method.
Continue with: choose the next step after current contentcompare Grades and filters safelycheck the Inspire boundary
Equipment Grades and Dark Star in 1.0.13
Dropping equipment now rolls Grade as Normal, Superior, or Perfect. The official fixed modifiers are +0%, +20%, and +35%; Grade determines main attribute and affix values instead of rolling within a range. Existing equipment was data-upgraded, and a Grade filter is available. Dark Star no longer removes an Inspire Mastery; it reshapes Rare Affixes and keeps their levels. A higher Grade improves documented values but does not prove that weapon requirement, effect, sockets, set role, or affix mix fits a specific build.
Continue with: keep-or-sell inventory workflowcompare stats without an invented damage formula
Agony Scales, Market Orders, and Workshop
Agony Scales returned and are still combined from Abyssal Scales. Each Agony Scale raises Item Level by one; the maximum is limited by chapter. Market Orders stage completion rewards now give Agony Scales, and after the update, five Abyssal Scales were compensated per completed Orders stage. Workshop forging now raises one affix on a fixed rhythm of five levels. Combination costs, concrete chapter caps, the selection of the upgraded affix, and a general statement on when spending pays off are not documented.
Continue with: check Market and Workshop priorities
Inspire Change and Evidence Boundary
Version 1.0.13 says one Inspire now grants all Masteries; deprecated Baptism upgrades in the Temple became Lock Inspire Mastery upgrades. This is a current Inspire rule, not a reason to treat Inspire and Baptism as the same system. The announcement names neither the number and cost of lock upgrades nor the selection interface or migration of existing Inspire setups. Document your current setup before changes and retest one familiar stage after updating.
Continue with: Baptism, Talent locks, and Inspire boundary
Previous Version: 1.0.12
Version 1.0.12 added Transmog, collection placement, and collection delivery for Market Orders, filters for the total level of Fine and Rare Affixes, and updating the current Divine Tower floor with a Gazing Eye. These features remain relevant; for Agony Scales, Grades, Inspire, Dark Star, Workshop affix upgrades, and current crash status, use 1.0.13 and later.
1.0.12 Fixes to Check Before Troubleshooting
Update and retest before investigating affix values dropping from Corrupt, orders not syncing after an equipment lock, incorrect main attribute ratios on some high-rarity equipment, Adventure errors, unusually frequent saving from a Boon, missing translations, incorrect function descriptions, or a wrong affix configuration on the Legendary Silver Sting. The notes confirm fixes but promise no automatic restoration of previously affected items or saves.
Previous Version: 1.0.11
Version 1.0.11 brought nine save slots per Season, equipment locking via middle-click, Mythic filters, Mutated Skill locks, plus Codex categories and progress. For current Grade, Inspire, Dark Star, Workshop, Market reward, and error details, use 1.0.13 and later.
1.0.11 Fixes to Check Before Troubleshooting
Update the game before investigating Talent Points missing from Inspire or Baptism, attributes dropping after Corrupting Mythic equipment, negative damage values, Codex scrolling problems, or incorrect auto-sync displays: Version 1.0.11 names a fix for each symptom. Prison auto configuration also only appears after unlocking Rare prisoners. This visibility rule does not explain every report where auto-refresh stops on certain Legendary or Mythic prisoners, and the notes name no recovery for already affected saves.
Previous Version: 1.0.10
The 28 August update changed Doom substantially: the original three stages allow 3, 4, and 5 Godsworn respectively. Godsworn who complete Doom no longer suffer Fear and can join other battles. Stages 1 and 2 have special effects with random attribute damage types; monster strength was adjusted. Check stage, team size, and attribute condition before copying an older build. In 1.1.3 Doom grew to five stages and in 1.1.4 to seven; verify the current count on the Doom guide.
Continue with: Doom issues in the stage index
Inventory, Rune, and Class Changes in 1.0.10
Unique equipment now supports filters by affix count, the Wallet has 35 slots, and large Rune Pouch stacks open more efficiently. With the Sanctum open, right-click prefers placing a Rune Pouch there. The Cleric base skills Blessed Strike and Lightning Judgment now support swords. Mythic Chest Omen was renamed Set Chest Omen, and the Wicked Bone Boots effect description was corrected.
Previous Version: 1.0.9
Version 1.0.9 gave Gold, Blood, and Bone fixed very high caps; offline rewards above a cap are discarded but no longer block claiming. Warehouse core renovation raises high-quality chest spawn rates during adventures. The update also brought affix seal synchronization, Codex mastery preferences, Rune Pouch mass opening, and inventory fixes.
Continue with: offline rewards, caps, and automation checklist
Source: Official Steam announcements feed β Full Release 1.0.9 β
What 1.0.9 Changes for Existing Builds
Do not rebuild a team just because the version number changed: the announcement publishes no universal class rebalance. Re-check Warehouse priorities because core renovation changed, inspect Codex mastery preferences separately from Baptism Preferred Skills, and confirm Crystallized Skull combining in the Sanctum at floor 18. Rune users should update before diagnosing missing runes because the patch fixed rune loss when pouch slots were insufficient.
Continue with: Crystallized Skull guideRunewords and rune inventory workflow
Source: Official Steam announcements feed β Full Release 1.0.9 β
Key Build Change in 1.0.5
Version 1.0.5 changed Blessings to grant one Talent Point every five levels, up to six, without random rolls. The developer instructed players to reset Talents after updating so these points apply. Crystallized Skull now changes Mutated Skills and its combination cost was reduced to six. If a copied build is older than 17 August, verify it against this system.
Continue with: Crystallized Skull and Mutated Skills guideBaptism and Talent lock workflow
Source: Official Steam announcements feed β Full Release 1.0.5 β
Economy and Progression Changes in 1.0.3β1.0.4
Version 1.0.3 removed loot progress and set drop rate to 300%. It also fixed Rare and Legendary Rune Pouches not being craftable in the Workshop. Version 1.0.4 converted then-legacy Agony Scales back to Abyssal Scales at a six-to-one ratio, reduced Golem upgrade costs by 30%, and reduced Doom stage monster scaling. The Agony Scale status is historical: Version 1.0.13 reintroduced the item with a new Item Level function.
Continue with: Rune Pouch, socket, and Runewords guide
Source: Official Steam announcements feed β Full Release 1.0.3β1.0.4 β
Use Official Notes for Current Numbers
The game changed almost daily around launch. For exact skill coefficients, drop rates, or bug status, use the Steam Community announcements feed and the tooltip of your installed version. This page summarizes decisions that affect most players and will not invent undocumented mechanics. The footer link on the Quick Start page opens the official news feed.
How to Read a Patch for Practical Impact
Sort every note into impact on action, economy, balance, or bug fix. An action item like resetting Talents should be done immediately. Economy changes can change which town upgrade is the current bottleneck. Balance changes should trigger a controlled retest rather than an automatic rebuild, while a bug fix only matters when your symptoms and version match. This method turns a long changelog into a short checklist and prevents applying an old workaround after its underlying problem was fixed.
Launch Version Timeline
Versions 1.0.2 through 1.1.4 arrived in tight succession. 1.0.10 changed Doom, 1.0.11 save and equipment controls, 1.0.12 Transmog and filters, 1.0.13 Agony Scales, Grades, Inspire, and Dark Star, 1.1.0 Advanced Difficulty and Corrupt Affixes, 1.1.1 Training Ground and Market buyback, 1.1.2 Exploration and Outlands, 1.1.3 Doom to five stages with Codex Inheritance, and 1.1.4 Doom to seven stages, Hell and Apocalypse, batch chest opening, and the Chapter 8 Divine Tower gate. Always state the exact version with problems and copied builds.
Continue with: beginner route for current launch systems
Post-Update: Five-Minute Audit
Confirm Steam finished updating, note the version, and read the developer announcement before loading an important setup. Check Talents first if you are coming through the 1.0.5 change, then inspect automation limits, storage space, and equipment filters affected by later updates. Play one familiar stage and a short idle cycle before making permanent changes. If behavior differs from the note, restart and reproduce it with the smallest possible setup. This quick audit catches configuration drift without assuming every weaker or stronger result is a bug.
Related Guides
Evidence Sources
- Official version 1.1.4 announcement β
- Official version 1.1.3 announcement β
- Official 1.1.3 notes via SteamDB β
- Official version 1.1.2 announcement β
- Official version 1.1.2 notes via SteamDB β
- Official version 1.1.1 announcement β
- Official version 1.1.0 announcement β
- Official version 1.0.13 announcement β
- Official version 1.0.13 notes via SteamDB β
- Official version 1.0.12 announcement β
- Official version 1.0.11 announcement β
- Official version 1.0.10 notes via SteamDB β
- Official Path of Idle announcements feed β
- SteamDB app history β
Revision note: checked against the sources above on 2026-10-15. Recheck in-game tooltips after every balance update.
